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Raze Razor
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Posted - 2010.11.14 06:17:00 -
[1]
what?? Are you kidding me? If incursion is messing up my missions then good bye eve, SUBSCRIPTION CANCELLED !! God this game just gets worse and worse. What happened to the sandbox model?
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Raze Razor
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Posted - 2010.11.15 02:03:00 -
[2]
why stop at resistance and dps? Agility, velocity, capacitor should all be borked. Imagine the challenges!
Also coming, all heavy assault ships will have T1 ship resists, all marauders will lose all high slots and all gallente ships will not have drone bays.
Seriously why dont they just make the rats stronger instead of nerfing our ships?
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Raze Razor
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Posted - 2010.11.17 00:06:00 -
[3]
Edited by: Raze Razor on 17/11/2010 00:15:33
It's amazing to me that this is a misson runner's forum section and all these non-missions runners are coming to this thread to bash mission runners.
Bottom line is very simple, Incursions is a nerf to missions and even mining for that matter. There is no way any real mission runner would like this nerf period.
Missions and mining are just ways people make isk. When will the day come when the market is nerfed so all those market campers doing nothing but playing the .1 isk game all day will get in a ship and join a fleet?
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Raze Razor
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Posted - 2010.11.17 11:49:00 -
[4]
Originally by: Umega
Originally by: Raze Razor Edited by: Raze Razor on 17/11/2010 00:23:50 It's amazing to me that this is a misson runner's forum section and all these non-missions runners are coming to this thread to bash mission runners.
Bottom line is very simple, Incursions is a nerf to missions and even mining for that matter. There is no way any real mission runner would like this nerf period.
Missions and mining are just ways people make isk. When will the day come when the market is nerfed so all those market campers doing nothing but playing the .1 isk game all day will get in a ship and join a fleet?
Eve is an isk intensive game. If CCP really wants to turn everything into a active fleet style space warfare game than they should drop the prices of everything so people don't need to concentrate on making isk.
How are they going to drop the prices of anything when it is a player driven market.. and mission runners keep a massive isk faucet turned on that allows inflation to occur in the first place? The only thing keeping anything built in check is macro miners/drone region botters. Prices will sky rocket if those two aspects are dealt a heavy blow because their is so much Isk in the game. On top of that.. what do pure mission runners actually spend their Isk on? What an irrelevent point you make.
All CCP has to do is lower the mineral requirements of all producable items. That will lower the prices of lots of things. They can also increase the quantity of items.
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Raze Razor
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Posted - 2010.11.20 02:11:00 -
[5]
Edited by: Raze Razor on 20/11/2010 02:13:29
Originally by: Umega Edited by: Umega on 18/11/2010 09:27:46 Kidd.. The only people that might have a legitament arguement to feeling cheated are the Cheaters that aren't monitoring their alts. And having an Incursion drop onto a system when such is occuring, results in lose of say.. a hulk.. or maybe a raven. Because if a human mind is there to take the 10-90 seconds to move a couple of systems to continue doing whatever it is they are doing.. the arguement starts to get a quite a bit more mute.
10 to 90 sec? That is way off. Six jumps in a battleship is 6 min at least gate to gate. Add in frequent disconnects and multiple log in failures and its now around 15 min one way. Add the return trip and thats half an hour wasted!
And people please stop saying mission runners add nothing to the game. They supply the precious named modules and salvage items to the market.
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Raze Razor
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Posted - 2010.11.20 12:39:00 -
[6]
Originally by: Umega
Originally by: Raze Razor Edited by: Raze Razor on 20/11/2010 02:13:29
Originally by: Umega Edited by: Umega on 18/11/2010 09:27:46 Kidd.. The only people that might have a legitament arguement to feeling cheated are the Cheaters that aren't monitoring their alts. And having an Incursion drop onto a system when such is occuring, results in lose of say.. a hulk.. or maybe a raven. Because if a human mind is there to take the 10-90 seconds to move a couple of systems to continue doing whatever it is they are doing.. the arguement starts to get a quite a bit more mute.
10 to 90 sec? That is way off. Six jumps in a battleship is 6 min at least gate to gate. Add in frequent disconnects and multiple log in failures and its now around 15 min one way. Add the return trip and thats half an hour wasted!
And people please stop saying mission runners add nothing to the game. They supply the precious named modules and salvage items to the market.
Troll. Oh yes.. because every system in a constellation is 6+ jumps to the next constellation. Surely not a single system in this game borders another system that is part of another constellation.. Nooooo, 6 jumps always. 
And everyone disconnects and has multiple log in failures when they jump/move around in highsec. Really? If that is actually the case.. EVE has bigger problems than some self absorbed loners having issues with wh-like effects in sporadic, small portions of K-space.
Mission runners contribute.. nothing. They don't burn much minerals, they supplement FAR more minerals via mod reproc than use.. they have massive isk faucets turned on.. and they ***** on the forums at the slightest notion of their Isk/hour being hurt in favor of funner game mechanics. Frankly.. they aren't needed for the betterment of EVE in any way.
Self absorbed loner? What are you talking about? How is mining not a solo activity when done by yourself? How is trading not solo, or belt ratting or building stuff? What do YOU do in Eve? Fight fleet wars non stop? And by the way people also do missions, mine, and belt rat in groups ALSO.
Mission runners provide ship modules to the market that everyone uses at one time or another. Someone mentioned 6 jumps earlier, it is an example and yes many people do have connection issues in this game.
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